2016 ‘Year Zero’ of Virtual Reality Revolution, Filmmakers say

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The first wave of virtual reality cinemas, heralding what their creators claim will be an entertainment revolution, rolls out across the world this month.

“Film as we know it will be dead in the next five to 10 years.”  

— founder of the world’s first VR cinema in Amsterdam.

The first screening room in France opened Wednesday and several others are promised for Beijing, Shanghai and Los Angeles in the next few weeks.

Like the early days of cinema, virtual reality — or VR — is still something of a novelty sideshow.

But not for long, its supporters claim.

“Film as we know it will be dead in the next five to 10 years,” said the founder of the world’s first VR cinema in Amsterdam.

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“The VR revolution is already happening. 2016 is year zero of this revolution.”

— Jip Samhoud

“It’s a whole different way of telling the story. I think it is really what we are moving towards in the entertainment world,” Jip Samhoud said.

Elisha Karmitz, who is behind the MK2 screening room in Paris, insisted “that the VR revolution is already happening.

“2016 is year zero of this revolution,” he added.

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In a glass cube inside an MK2 cinema near France’s national library, viewers can choose between HTC Vive, PlayStation VR and Oculus Rift headsets, or they can go for “full body immersive” simulators.

For €12 ($13) you can feel what it is like to fly like a bird for 20 minutes through a forest of New York skyscrapers in the film “Birdly.”

Lying flat on your stomach suspended from the ceiling, you change direction with electronic “wings” placed on your arms, and speed up by flapping them faster.

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MK2, which has signed a deal with the acclaimed Chinese film director Jia Zhangke to produce more content, predicts that with the cost of producing VR film falling, its time is coming fast.

Keen not to be left behind, Hollywood is also investing in the technology, with a few minutes of the new “Assassin’s Creed” film already available in VR. There is also a “Star Wars”-inspired game in which the viewer becomes an X-wing fighter pilot like Luke Skywalker.

Analysts argue that more and more conventional films will be released with spin-off VR sequences.

U.S. 3-D movie giant IMAX announced earlier this year that it is planning to open six VR locations worldwide in malls and multiplexes, with the first destined for Los Angeles.

Its first British VR center is due to open in Manchester later this month, with another expected in China.

The VR headsets it will use — created by Swedish company Starbreeze — give a 210-degree field of vision, nearly twice that offered by Oculus Rift and HTC Vive sets, it claimed.

IMAX is also working with Google to create a cinema-quality VR camera, expected to be ready for commercial use toward the end of next year…(read more)

Source: The Japan Times



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