Amazon Needs Heavyweight Content if It’s Developing a Games Console

amazon-logo-HTAmazon’s mystery set-top we keep hearing about like an elusive whale that surfaces distantly for moments before plunging into unlit nether regions is making a few new ripples off reports — rumors, to be sure — that the company’s still toiling and troubling to develop a game console that might compete with, well,everything.

It’s an obvious (if too often glossed-over) point, but the one that matters most in the end: If Amazon (or anyone else, Roku to Apple to Android-based game box X) wants to compete with established industry players like Microsoft, Sony and Nintendo, it needs what so many have tried and failed, deleteriously, to secure — broad, mainstream, third-party developer support.

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Xbox One vs. PlayStation 4: the End of Gaming as We Know it?

Sony and Microsoft release their first video-game consoles in seven years, but they’re battling for a world of play that is rapidly changing

game.consolesx299Simon Parkin reports: This month marks a milestone in the turf war for the space beneath our television sets: it’s the first time that Sony and Microsoft have released new video-game consoles within a week of one another. The PlayStation 4 launched in the U.S. a week ago (and launches in Europe next week), while Microsoft’s Xbox One is available around the world as of today. Both systems are Blu-ray-playing supercomputers squeezed into similar-looking black plastic casing; both are designed to usher in a new era of high-definition, online-enabled video games.

The consoles are a technological leap over their forebears, with broadly similar internal specifications (eight-core CPUs, eight gigabytes of RAM, 500-gigabyte hard drives). Each has a powerful external camera that facilitates facial recognition and allows some games to be played with the human body rather than a controller. Sony’s focus is on the core “gamer”: the PlayStation 4’s multimedia capabilities are still present but are pushed to one side in favor of games (both the hulking Hollywood-style blockbuster games and the smaller independent variety). By comparison, Microsoft’s more expensive Xbox One ($500 compared to $381) has a broader aim, acting as an HDMI-enabled set-top box as well as offering a vast array of non-game apps, from streaming TV and movie services to a camera-enabled fitness program.

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